What is mega mans weapon called
Example of: Laser Hallway. Community Showcase More. The entire area is filled with moving lasers. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. Torch Man's Bio: He once tried training by standing under a raging waterfall. This weapon is so unbalanced that it even two-shots the boss it came from, Metal Man. On top of how useful Metal Blade is, is its generous energy consumption, giving the player over one hundred uses of it before it needs to be completely refilled.
This is yet another contact-based weapon that forces Mega Man to go directly up to enemies to damage them. This time the player is forced to use their sliding ability to attack. The hit frames for this weapon are way too precise and to top it off, it isn't even that useful for many scenarios. Mega Man 5 is an entry already notoriously known for having weaker sub-weapons, and with how difficult of a boss Charge Man is, the reward just isn't worth the effort to get it.
This sub-weapon is useful in unconventional ways. The speedrunning community loves this weapon for the vertical movement it grants them. Obtained from Nitro Man in Mega Man 10 , the Wheel Cutter glides on the ground and can be fired three times in a row at enemies. Against bosses, it's surprisingly more of a viable strategy to attack them from up-close than it is to attack from a distance.
The most useful part of this weapon is the vertical movement it grants, allowing players to scale walls by merely standing next to them with the Wheel Cutter active and not-yet-released from Mega Man's arm. The way this weapon works is that it fires two deadly springs, if the player holds down the fire button before releasing the springs they'll bounce higher and deal out more damage.
The issue with this weapon comes from the precision needed to effectively use it. The final boss of Mega Man 7 is called by many fans, one of the hardest in the series, and to make matters worse for this boss, his weakness is the Wild Coil. On top of dodging the four projectiles that the Wily Capsule fires out, players also have to aim this imprecise weapon at him. He also makes a creative use of his ability to copy the schematics of Robo-Spider's energy-draining electronic web at Dr.
Light's request. Unlike the games, the character's armor don't change color when using a Special Weapon in the series. This is because it was believed the color change effect would have been too visually confusing in animation, instead adding an animated effect of Mega Man absorbing his opponent's power. Mega Man has a Copy Chip that allows him to take information found within other robots' data chips, and emulate their special abilities. However, as the system works to adapt them to Mega Man's own limitations, not all weapon emulation is a perfect reproduction of the original abilities.
Mega Man can gain the weapon by direct interface with the defeated Robot Master, namely via touch. A side-effect appears when Mega Man emulates a weapon. The specialized radiation emitted from the weapons provides a strange reaction with the Light Ceramical Titanium armor, leading to it appearing to change color. When Mega Man copies the weapon data from a robot, he may also copy other types of data. In the story arc Let the Games Begin!
Light was able to find Dr. Wily 's hideout by analyzing the data Mega Man obtained from the Robot Masters. In The Return of Dr. Wily , Dr. Wily made sure that when his eight Robot Masters had their weapons copied by Mega Man, he would also copy a virus into him. After downloading the virus from some Robot Masters, Dr.
Light noticed Mega Man was acting strange and created an anti-virus as a precaution and started to install it from Light Labs. However, the installation was interrupted after Mega Man defeated the last Robot Master, which made him fall under Dr. Wily's control and teleported him to his Wily Castle. He is later freed with the help of Dr. Light's Robot Masters, who hold him and finish installing the anti-virus.
In issue 47, Mega Man also proceeded to used the special weapon system to locate where Gamma and Wily were after taking out a decoy. In addition, Mega Man can also copy multiple Special Weapons simultaneously, as evidenced by his copying weapons from Dr.
During the Worlds Collide crossover arc, Mega Man also attempted to use his weapon copy system to find out information regarding Tails Man , although it instead resulted in the Roboticized Master turning back to the true identity of Miles "Tails" Prower.
With all of these Robot Masters have come weapons unique to their title and element. However, one common consensus players of this beloved Capcom series have had is that not all of these weapons are designed equally. When fighting Top Man in Mega Man 3 , the player might be misled into believing the weapon obtained from him would be similar to his attack of three homing tops sent after the player, but how wrong they are.
Instead, the weapon obtained from Top Man is a spinning attack that Mega Man does at closer proximity to his hitbox. More often than not, when any player uses this weapon, they thrust themselves right into an enemy and take a hit of damage. The boss weak to this attack is Shadow Man, one of the harder robot masters in the game to defeat. Using this weakness makes the fight that much harder, especially with its inconsistent energy drain. The Metal Blades in Mega Man 2 are often lauded by players as one of the best weapons in the franchise, for pretty good reason at that.
It can shoot in all directions and most bosses and enemies are weak to it. This weapon is so unbalanced that it even two-shots the boss it came from, Metal Man. On top of how useful Metal Blade is, is its generous energy consumption, giving the player over one hundred uses of it before it needs to be completely refilled.
This is yet another contact-based weapon that forces Mega Man to go directly up to enemies to damage them. This time the player is forced to use their sliding ability to attack.
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